They are equipped with a DMR, assault rifle, or sniper rifle, normally attached with a telescopic sight, and have access to all grenades. They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades.ĭesignated Marksman - The DM's role is to supply rapid accurate fire at distances beyond the normal engagement range of the fireteam's riflemen. Machine Gunner - The machine gunner's main role is to provide heavy suppressive fire against enemy targets.
They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades.
Support - The support class' main role is to provide heavy suppressive fire against enemy targets. They are equipped with either a select-fire assault rifle or DMR and have access to all grenades. Their role is to provide cover fire for those in their band, allowing them to push forward. They are equipped with either a select-fire assault rifle or DMR and have limited access to grenades.įighter - Fighters are the backbone of the Insurgent cell. Their role is to provide cover fire to their squadmates. Rifleman - Riflemen are the backbone of the fireteam. They are equipped with either a select-fire assault rifle, or DMR, or shotgun, and have access to all grenades. Unlike the scout and specialist, militants have access to the TOZ shotgun (rather than a PDW). They are a very versatile unit in their cell and have the ability to quickly adapt to any situation. Militant - The militant's role is similar to the scout's and specialists' role. He is equipped with either a select-fire assault rifle, DMR, or PWD, and has access to all grenades. Unlike the specialist, the scout has access to the MP40 (rather than the AKS-74u) and the SKS (rather than the FAL). He is a very versatile unit and has the ability to quickly adapt to any situation. Scout - The scout's role is very similar to the specialist's role. They are equipped with either a carbine or pdw and have access to all grenades. They are good at close quarters combat, though are more well equipped than the specialists' for medium range. Recon - The recon class' role is similar to the specialists' role. He is equipped with a select-fire assault rifle, DMR, or PDW, and has access to all grenades. Specialist - The specialist is a very versatile unit and has the ability to quickly adapt to any situation. They are equipped with a carbine, pdw, or shotgun and have access to all grenades. Their role is to lead the fireteam and act as a pointman. Specialist - Specialists excel at close quarters combat, though can be very versatile at medium range as well. Each class has 10 supply points that may be used for weapons, attachments, and gear at the start of a match or at a re-supply point. All classes have access to all available secondary weapons, protective armors, and ammo vests.
Though some are very similar, each has different sets of primary and explosive weapons available to them. Insurgency features 22 unique classes (10 Security classes, 11 Insurgency classes, and the VIP class). Multiplayer Classes Main article: Classes of Insurgency